I love racing. That’s why I was extra excited when I found out that the the new game from Fabrication Games was going to be Ionocraft Racing. Since it was developed in Unity, I could play with the engine pitch without bugging the programmers (hello Måns Olson) too much. For me that’s one of the best parts of game development, to play with dynamics in real time. I love creating assets but being a part of implementation is always a bonus.